Pilot and passenger journeys
The published Living World page presents flying and passenger travel within one continuous single-player experience.
SIMULATION × EDUCATIONAL PLAY
Explore the airport. Take a seat. Then take the controls.

01 / THE IDEA
Kerala Sky Runner brings pilot and passenger experiences into one Kerala-inspired aviation world. The idea is to make the whole journey interesting: exploring the terminal, boarding a flight and learning to fly.
02 / MY CONTRIBUTION
I developed the project direction, planned the airport and travel experiences, and iterated with AI-assisted development using supplied 3D assets. Playtesting helped me refine priorities around camera behaviour, navigation, loading and the feel of takeoff and landing.
This is a creative, educational game project. The public release and its latest description are available on the itch.io page.
03 / THE EXPERIENCE
The published Living World page presents flying and passenger travel within one continuous single-player experience.
The world draws from airport regions in and around Kerala, including Thiruvananthapuram, Kochi, Kozhikode and Kannur.
The project explores thrust, lift, drag, steering, flaps, landing gear and flight instruments across three aircraft.
The published experience includes optional learning activities about tickets, flight times, baggage and aviation.
04 / BUILD NOTES
A flight simulation needs controls, scenery and camera movement to agree. Testing revealed confusing turns, camera focus problems, slow airport loading and occasional resume issues.
The work progressed through Pilot Academy, Boarding Edition and Living World builds. Feedback focused on clearer navigation, more consistent player scale and smoother airport transitions, while keeping both pilot and passenger experiences in view.
05 / WHAT I LEARNED
06 / STILL EXPLORING
Future priorities include refining guided flight learning, cockpit interaction, airport operations and performance. Feature quality continues to evolve through playtesting.
KEEP EXPLORING
HerbiQ ↗